Your maximum hit point increases by 1, and again whenever you gain a level.
You have advantage on saves against the intoxicated and poisoned conditions, and you have resistance to poison damage.
You can take an action to gain tremorsense (60 feet, stone) for a number of minutes equal to ten times your proficiency bonus.
Once you use this feature, you can't use it again until you finish a rest.
You gain one dwarf trait, and again as a levels 5, 10, 15, and 20.
Choose a dwarf subrace: