You are a devout to a god or idea, and you have spent your life secluded in a temple or monastery, serving under a priest or religious leader, who taught how to channel divine power.
Skill Proficiencies: Insight, Lore (Religion), Trade (Calligraphy), Trade (Herbalism)
Talents: Magic Initiate (cleric), Theologian
Items: Holy Symbol, Pouch (45 GP), Robe, and Scholarly Pack
You have studied many of the cultural and social aspects of the various humanoid races, learning how to better interact with them.
Skill Proficiencies: Culture, History, Honor, Trade (Calligraphy)
Talents: Empathic, Linguist, Skill Training (Culture), Translator
Items: Pouch (50 GP), Scholarly Pack, and Traveling Clothes
You have participated in dug sites excavating, studying, classifying, and preserving unearthed relics.
Skill Proficiencies: Culture or History, Investigation
Tool Proficiency: Archaeology Kit
Language: Giant
Talents: Dungeon Delver, Dungeon Historian, Investigator, Relic Appraiser
Items: Bullseye Lantern, Mining Pick, Pouch (35 GP), Scholarly Pack, Shovel, Traveler's Clothes, and Tent (One-Person).
You have dedicated your skills to a particular type of craft and how to make money out of it.
Skill Proficiencies: Investigation or Logic, Trade
Tool Proficiency: Choose one
Language: Gnomish
Talents: Empathic, Haggler, Patronage, Tool Training
Items: Abacus, Scale, Pouch (75 GP), Traveler's Clothes
You have honed your body to its peak.
Skill Proficiencies: Athletics, Endurance
Tool Proficiency: Smithing Kit
Language: Giant
Talents: Athlete, Jumper, Quick Footwork, Runner
Items: Pouch, Traveling Clothes, and 77 GP
You have worked at a bar, salon or an inn serving the many travelers of the world.
Skill Proficiencies: Insight, Persuasion
Tool Proficiency: Brewery Kit or Cooking Kit
Language: Undercommon
Talents: Chef, Cook, Food Inspector, Tool Training (Brewery Kit)
Items: 100 GP
You know the ins and outs of the bounty hunter life, looking for treasure and outlaws to make coin.
Skill Proficiencies: Investigation, Persuasion
Talents: Dungeon Delver, Escape Route, Relic Appraiser, Translator
Items: 100 GP
You have learned how to make maps and the many geographical characteristics of the world.
Skill Proficiencies: Cartography, Culture or History, Perception
Talents: Steganography, Survivalist, Unparalleled Mapper, Tool Training (Cartography Kit)
Items: 100 GP
You have a way with people, knowing how their minds work and how to provoke their desires with a few minutes of conversation.
Skill Proficiencies: Deception, Sleight of Hand
Talents: Actor, Diplomat, Empathic, Silver-tongued
Items: 100 GP
You have worked as the cook for an inn, restaurant, or a traveling company.
Skill Proficiencies: Culture, Trade
Talents: Cook, Chef, Food Inspector, Tool Training (Brewery Kit)
Items: 100 GP
You are adored in many inns and taverns, and you can easily make friends from afar.
Skill Proficiencies: Performance, Persuasion
Talents: Diplomat, Empathic, Friend from Afar, Patronage
Items: 100 GP
You have worked at a noble court or some sort of bureaucratic organization, dealing with the upper-class people.
Skill Proficiencies: Insight, Persuasion
Talents: Bureaucrat, Diplomat, Patronage, Silver-Tongued
Items: Fine clothes, pouch (85 GP)
You have broken the law in one or more ways, and perhaps even served time in prison.
Skill Proficiencies: Sleight of Hand, Stealth
Talents: Burglar, Hidden Pocket, Quick-Fingered, Relic Appraiser
Items: Common clothes, crowbar, pouch (72 GP), Thievery Kit
You were or still are part of a cult that offer their efforts for a hidden, esoteric entity.
Skill Proficiencies: Arcana, Religion
Talents: Cantcraft, Ciphercraft, Magic Initiate (warlock), Theologian
Items: 100 GP
You have studied the physiology of humanoids and how to treat their illnesses.
Skill Proficiencies: Investigation, Medicine
Talents: First Aid, Healer, Medic, Quick Fix
Items: 100 GP
You know how to run a show and how to attract and even inspire the audience.
Skill Proficiencies: Acrobatics, Performance
Talents: Actor, Instrument Training, Performer, Stagecraft
Items: 100 GP
You are part of a known or unknown organization, either working in the shadows or by being an outspoken leader.
Skill Proficiencies: Insight, Perception
Talents: Cantcraft, Ciphercraft, Diplomat, Patronage
Items: Bottle of ink, common clothes, ink pen, leather journal, pouch (? GP)
You are an experienced falconer, having learned to train falcons in your past. You understand the birds instinctively and know how powerful of an ally they can be. In addition to your raptor companion, you also start with the below.
Skill Proficiencies: Animal Handling, Survival
Talents: Animal Handler, Scavenger, Tactician, Tandem Tactician
Items: 100 GP
You have traveled far and wide, and seen much of the world.
Skill Proficiencies: Insight, Perception
Talents: Athlete, Escape Route, Friend From Afar, Runner
Items: 100 GP
You know how to work a good tilled earth and to enjoy the fruits of your labor.
Skill Proficiencies: Animal Handling, Nature
Talents: Animal Handler, Brawny, Food Inspector, Imsomniac
Items: 100 GP
You have fished many fish, as many tales you have of them.
Skill Proficiencies: History, Survival
Talents: Alert, Animal Handler, Brawny, Timekeeper
Items: 100 GP
The people of your home village hold you in a higher regard for the great deeds you have (and perhaps still will) accomplished.
Skill Proficiencies: Persuasion, Survival
Talents: Historian, Inspiring Leader, Instrument Training, Performer
Items: 100 GP
You have participated in brawls of entertainment and great shows in the gladiatorial pits.
Skill Proficiencies: Athletics, Performance
Talents: Alert, Athlete, Light Armor Training, Martial Weapon Training
Items: Chain, costume, healer's kit, javelin (6), smith's tools, traveler's clothes, 65 GP
You have worked as a guard, protecting a town and enforcing its law.
Skill Proficiencies: Athletics, Perception
Talents: Alert, Diplomat, Menacing, Patronage
Items: 100 GP
You know shortcuts and the best roads to travel like the back of your hand.
Skill Proficiencies: Stealth, Survival
Talents: Naturalist, Survivalist, Timekeeper, Tracker
Items: 100 GP
You are cursed by something or someone that you dare not to speak of.
Skill Proficiencies: Arcana, Religion
Talents: Imsomniac, Menacing, Steadfast, Theologian
Items: 100 GP
You have lived in seclusion, enjoying the merits of a quiet, solitude life.
Skill Proficiencies: Medicine, Religion
Talents: Athlete, Forager, Healer, Herbalist
Items: 100 GP
You have witnessed the underworld of towns and cities when the law failed, seeking the truth above all.
Skill Proficiencies: Insight, and Investigation or Perception
Talents: Diplomat, Investigative, Investigator, Quick-Fingered
Items: 100 GP
You belong to an order of knights who have sworn oaths to achieve a common goal.
Skill Proficiencies: History, Persuasion
Talents: Animal Handler, Diplomat, Honorable Death, Tough
Items: Fine clothing, paper (scroll of pedigree), pouch (78 gp, 3 sp), scroll case, and signet ring (5 gp)
You know the worth of your brawn.
Skill Proficiencies: Athletics, Survival
Talents: Athlete, Brawny, Mighty, Tool Training (Carpentry Kit)
Items: 100 GP
You have trained in the high seas and in the sandy beaches.
Skill Proficiencies: Athletics, Survival
Talents: Athlete, Marathonist, Operator (Water Vehicles), Swimmer
Items: 100 GP
You are a sell-sword, seeking wealth and glamour.
Skill Proficiencies: Athletics, Persuasion
Talents: Alert, Diplomat, Dungeon Delver, Relic Appraisal
Items: 100 GP
You travel the world selling goods and meeting traders.
Skill Proficiencies: Logic, Trade
Talents: Diplomat, Friend From Afar, Patronage, Relic Appraisal
Items: 100 GP
You are part of the upper-class of society, who owns land, collect taxes, and participate in the greater political sphere of influence.
Skill Proficiencies: History, Persuasion
Talents: Bureaucrat, Diplomat, Patronage, Silver-Tongued
Items: 100 GP
You are a child of the wilderness, living far from civilization and its comforts.
Skill Proficiencies: Athletics, Survival
Talents: Athlete, Naturalist, Runner, Survivalist
Items: A hunting trap, a quarterstaff, a set of traveler's clothes, a pouch (60 gp), and a trinket (trophy from an animal you killed)
You have walked thousands of miles of roads along with like-minded folk.
Skill Proficiencies: Religion, Survival
Talents: Athlete, Empathic, Forager, Theologian
Items: 100 GP
You are specialized in the studies of a particular field or subject.
Skill Proficiencies: Investigation, Logic
Talents: Eidetic, Friend From Afar, Memory Recall, Insomniac
Items: 100 GP
You have studied ancient manuscripts, scrolls, and debated the greatest experts on subjects that interest you.
Skill Proficiencies: Insight, Investigation
Talents: Historian, Memory Recall, Studious, Theologian
Items: 100 GP
You have lived most of your life in the sea, typically in a boat or other seagoing vessel.
Skill Proficiencies: Acrobatics, Perception
Talents: Operator (Water Vehicles), Quartermaster, Voyager, Tool Training (Fishing Kit)
Items: 100 GP
You are part of a great maritime company, participating in wars in the sea.
Skill Proficiencies: Perception, Sleight of Hand
Talents: Athlete, Marathonist, Swimmer, Tool Training (Carpentry Kit)
Items: 100 GP
You know the sneakiest routes and the most corrupt guards and how to bribe them, allowing you to haul illicit goods.
Skill Proficiencies: Deception, Sleight of Hand
Talents: Athlete, Diplomat, Haggler, Quick-Fingered
Items: 100 GP
You have been part of a military force and perhaps even served war.
Skill Proficiencies: Athletics, Intimidation
Talents: Agile, Alert, Light Armor Training, Martial Weapon Training
Items: 100 GP
You are part of a secret agency or a hidden organization, working in the shadows and participating of complex schemes.
Skill Proficiencies: Investigation, Stealth
Talents: Diplomat, Disguiser, Hidden Pocket, Skulker
Items: 100 GP
You have poured your time and focus studying many of the subjects and disciplines of your field of research.
Skill Proficiencies: Choose any two Intelligence or Wisdom skills
Talents: Eidetic, Insomniac, Memory Recall, Studious
Items: 100 GP
You are an orphan and poor, having lived many years in the streets of a big city, and learning how to provide for yourself and your friends.
Skill Proficiencies: Stealth, Survival
Talents: Haggler, Menacing, Naturalist, Survivalist
Items: 100 GP
You have lived your life on the road, moving from place to place, and never staying in one place to settle down.
Skill Proficiencies: Persuasion, Survival
Talents: Athlete, Diplomat, Runner, Skulker
Items: Exploration Pack, Musical Instrument, Traveling Clothes, and Pouch (57 GP and 5 SP)
You have a touch for the long-gone, and how to talk to them.
Skill Proficiencies: Insight, Perception
Talents: Cantcraft, Past Echoes, Steadfast, Translator
Items: 100 GP